After toying with an idea few minutes in a closed room I began to OSRS gold combine ideas and the mechanics of classic MMOs with the popular idle game formula, creating something that is enjoyable by casually and on the go and fit into the player's hectic life."
He goes on to say: "While the numbers and statistics stuff isn't something that all players are most interested in when playing MMOs It is the one that fans of the most dedicated players tend to tend to gravitate towards after the exploration is finished. Since it's typically central to what the most long-term players focus on, it made sense to include this as a core part of Melvor's game design. Furthermore, it blends perfectly with common design elements in the majority of games that are not played."
In his quest to draw inspiration from other MMOs The structure of RuneScape was one he observed especially closely, constructing this world Melvor Idle into a parallel world to the 20 years old RPG. "RuneScape became such a vital basis for the game as it was such a crucial gameplay for me" He explains."
As with many others I was one of them. I first began playing RuneScape since the majority of my peers at the time were playing it. Its being an online game was an important factor in this. The very low entry barrier with RuneScape's deep branching depth and rs2007 gold complexity were the reason that attracted me back to it for quite a while -- which is something I wanted to recreate with Melvor Idle."